Hey, uh, you should probably be aware that Silver Gryphon Games already has an RPG called Aether that’s been in print since the early 2000s. You might want to change the name.
Thanks for the concern, but I wouldn't have been selling the game for over a year or have a Kickstarter running if there was a risk of a copyright issue. That was some of the first research I did before release :)
One of the most innovative game systems I've read. Easy to learn, very flexible and fun. The card system adds a layer of resource management and luck mitigation I love. Rolling dices? As Tokyo N@va RPG says "professionals don't trust in luck". LUMEN+card system it's a winner combination for me.
That card system gets me intrigued. Seems adds a layer of resource management to the game that my tabletop eurogame soul could love. Also seems the game could be very soloable. Purchasing the game in itch.io will provide access to the final version of the game? Or have to wait to september crowfunding to get the full version?
You get the full version of the game if you buy it here! And once the crowdfunding is complete the files here will be updated so you'll have access to the crowdfunded version.
There are no spells, instead since it's all skills based, you have Magic Skills as a category to choose from during character creation and when you level up (things like pyromancy, blood magic, shadow magic etc). So those skills work just like any other skill check in the system; you decide what skill you're using and how you're using it, then make a check for degree of success.
There are also player Abilities that function as basically shortcuts that don't require skill checks, and you get to make your own for your character. So if you want to create shortcut spells that just work, you can do that in exchange for spending a resource. I made the magic system and abilities specifically around the idea of "i have a category of magic i can use, but I decide how I use it," so if you want flexibility in your decisions, you'll enjoy the magic system.
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Hey, uh, you should probably be aware that Silver Gryphon Games already has an RPG called Aether that’s been in print since the early 2000s. You might want to change the name.
Thanks for the concern, but I wouldn't have been selling the game for over a year or have a Kickstarter running if there was a risk of a copyright issue. That was some of the first research I did before release :)
One of the most innovative game systems I've read. Easy to learn, very flexible and fun. The card system adds a layer of resource management and luck mitigation I love. Rolling dices? As Tokyo N@va RPG says "professionals don't trust in luck". LUMEN+card system it's a winner combination for me.
That card system gets me intrigued. Seems adds a layer of resource management to the game that my tabletop eurogame soul could love. Also seems the game could be very soloable. Purchasing the game in itch.io will provide access to the final version of the game? Or have to wait to september crowfunding to get the full version?
You get the full version of the game if you buy it here! And once the crowdfunding is complete the files here will be updated so you'll have access to the crowdfunded version.
Also Aetherpedia Volume 1 has additional solo play rules for the game if that's what you're interested in!!
Nice. Also... Can we get an sneak peek of how magic system/spells work? For me it's the most important part of a fantasy rpg.
There are no spells, instead since it's all skills based, you have Magic Skills as a category to choose from during character creation and when you level up (things like pyromancy, blood magic, shadow magic etc). So those skills work just like any other skill check in the system; you decide what skill you're using and how you're using it, then make a check for degree of success.
There are also player Abilities that function as basically shortcuts that don't require skill checks, and you get to make your own for your character. So if you want to create shortcut spells that just work, you can do that in exchange for spending a resource. I made the magic system and abilities specifically around the idea of "i have a category of magic i can use, but I decide how I use it," so if you want flexibility in your decisions, you'll enjoy the magic system.